If you set 3 players on teamindex 0 and 3 on teamindex 2, those players automatically are in one team, instead of each player being in a unique team when joining the game. But still if the players and their homeplanets have the same teamindex != -1, they are spawned together if they are in one team. Not that sure if teamindex 0 = team 1, teamindex 1 = team 2 and so on, maybe the teams are shuffled random to either teamindex. The teams determines the home planet, no matter where the players are when joining a game (e.g.: The Player join the game and player 1 and 2 are team 1, 3 and 4 are team 2, 5 is team 1, 6 is team 2 - still the players in team 1 will spawn on the home planets with team index 0, and those of team 2 on the home planets with team index 1) Which player will start on which of these planets is random, but this way you can ensure that the players in the same team start next to each other. Just remember to update the planet counts of the stars. You could copy planets in txt form and paste it into the new star if galaxy forge doesnt let you copy planets. Thus if you have 3 players with team index 0, those 3 will be in team 1 and starting on those planets. If you dont mind working with code, all map files can be opened with notepad. You can confirm you have done this correctly by noticing the thicker line form from the initial planet to the rally point planet and a small flag underneath and to the right of the cursor. makes that players home planet a starting Planet for Team 1,2,3 and so on. In Planet View, again, click on the planet of production, then the Set Rally Point icon, then the planet you desire as the rally point.
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